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Project Title: Memorie Ultima Island Mix
This is a newer project, and it's my most highest priority while Time RPG is being completed, this game will be done first, I hope. anyway, Here's the description.
RMN Description:
----Story----
Prologue: Getting started on the scene. The Monster Hunters get a break, I think... After Cid's rescue, of course. And discover Akiko's past Apartment with a specific key.
Part 1: Akiko was chosen to take the Hunter's Exam, the biggest exam around the world. It consists of various test of skill. Akiko has to do it to keep Cid's Base running.
----Characters----
Moon Tsubaki
--- Image and bio not yet updated---
---Image and bio not yet updated---
Ron Koda
---Image and bio not yet updated----
Sasuyah Tasubiki
---Character still in development
Kita Tsubaki
---Character not yet introduced---
----Features----
Side View With ATB and Overdrives, I already told you that!
PHS - For faster switching, Might not be in the Prologue though...
Special Encounters - The Screen goes gray scale for a little and you see monsters pup up when colored again, that and all characters go into position before battle.
A quick journal in the menu - Since you can only have 3 Characters in a party anyway.
A Virtual Generic PC OS in game - Use your official mouse to navigate through the Internet for information.
use Outfit Items to change Akiko's look - This his a map of some newer things. You can use these items to "change" Akiko's look, mostly give her a different outfit. However, you'll have to change back to her normal look before applying another.
Introducing Final Arena Mode - A Separate game mode that will be downloadable for free.
----What's going to be familiar?----
A couple Magic Quest Maps -- These will be edited versions of them.
The Sideview in general! -- It's a script, so yeah, It's going to be familiar.
Probably the Overdrive Items -- If you have played FFVII, then yes. Although I made it a bit more difficult. there are two requirements this time.
The Arena when completed -- yes, there will be an arena almost similar to FFVII, only they are random Effect Cards.
Party Arena Challenge -- You read right, this is an optional add-on, when the OFFICIAL Arena is done.
Small bit of VX - In animation and Sound Effect terms, VX joins with XP.
----Features that might need added----
Durami Icon - So you can tell it's different than other Daggers/Knives
Durami to level up without affecting other weapons - I wonder if there's a Script for that.
Items for Final Overdrive Techniques - one is done, now to do the rest!
More Weapons Armor - On that right now.
Arena Dungeon Mini Game - arena challenges with a Dungeon twist!
This game will be separated into parts, which in such each part will be an updated version, or a change, to the previous part. Also, I have been typing better since then, but I'm not perfect.
For Ultima Island Mix:
----Ultima Island Mix additions----
Challenge Arena Exclusives - A Challenge Arena Exclusive Challenge will be available in sometime later.
Secret Events - Events that weren't shown in the original, which links to the past, and the future of the game's world.
Airport with Side Quests - The Airport will be available when you get Transit working.
A completely different Window Skin Roster - A different choice in System Graphics, along with the three default choices.
Same as the original, The UI mixed parts will be released separately.