Upcoming Project :: The Sword and the Fish (the second greatest story ever told) :: Ultima Island: A friendly online community focusing on game development. Games, Tutorials, Resources, Articles, and much much more...

Upcoming Project :: The Sword and the Fish (the second greatest story ever told)
The Sword and the Fish (the second greatest story ever told)

Progress: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| (100%)
Project Title: The Sword and the Fish (the second greatest story ever told)

Hello, I'm pretty new, but have been working on a project since my OAC 6 years ago. I have prepared a rather lengthy and involved presentation as a website is forthcoming, so here's a detailed report on just what IS "The Sword and the Fish" and what all the hype is about.*

* "All the hype" = "me hyping it a lot and nothing more."

TITLE: The Sword and the Fish
SUBTITLE: (the second greatest story ever told)
MAPS: 1534 (x2 if you count maps copied with modified content)
TRIGGERS: 2377 (more coming, not quite done)
LENGTH: Possibly as long as Final Fantasy III (VI)
HEROES: 12 (2 hidden, 5 temporary A.I.)
ITEMS: Roughly 400 made.
MONSTERS: Roughly 500 made.
SKILLS per HERO: 25 each.
ORIGINAL BATTLE ACTIONS: 170 made.
ORIGINAL SCORE: 20 songs composed RPG style.
FUN STUFF: Every FF3 hero hidden somewhere in the game.

PLOT:
You're CLIFFORD, a keen youth whose age is somewhat ambiguous. The plot meanders like a lost nomad - but in a good way. As the game is a combination comedy/adventure, much of it is pointed at making fun of RPG conventions - most likely often found in RPGs around Ultima Island. Thus its overall plot is so stereotypical it's suspicious. The key is it's dealt with in a fresh and fun manner. Tongue in cheek, as they say. The evil lord of the deep GWAR (coincidentally named after the 80's band) is trying to take over the world! We all know THAT cannot stand, thus quasi-haphazardly CLIFFORD assembles his cronies to eventually confront the demon, as well as purge his soul of a more troubling apparition. Along this path events of all shapes and sizes occur:

- A battle of the bands wherein CLIFFORD and the gang bust out some Weezer.
- A thwarted assassination attempt on a king obsessed with stabbing.
- A disease infecting the robotic future.
- An evil government that swears it's distinct from ShinRa MAKO RED awakening 7 ancient dieties.
- A brothel.
- A daring rescue of musician Kid Rock from his picnic in the Haunted Forest.
- A trial for the heinous crime of being a thuglet.
- A strenuous few days learning zen at the hands of a befuddled old man.
- An airship-to-airship brawl 12,000 meters up.
- A trip to the moon.
- A trip to the Lucky Dubloon.
- A subtley unfolded love story.

HEROES:

CLIFFORD J. SPARTICUS:
Degree: Punk Rocker, Zen Protege, Zen Master.
Focus: Holy.
Clifford is your hero, a ruddy hick from the small village of Ice Haven. He is naive about the world, but ever-skeptical and immoral. Hayseed in mouth, he's never void of a snide comment or the will to thump anything in his way.

EDGE SLASH:
Degree: Guitarist, Jam Master.
Focus: Thunder.
Edge is your band's guitarist, generally adept at hitting multiple enemies at once. Though an egoist, he gets along well with Clifford and helps the crew through their musician stage.

SASHA DUKE:
Degree: Bassist, Low-End Queen.
Focus: Earth, Healing.
Sasha is the backbone of the band. She generally works as the party's healer, though offers some heavy spells, includes basslines, in combat.

ZAKNAFIEN ZAKFORD:
Degree: Drummer, Vampire.
Focus: Dark, Fire.
The perma-hungry Zaknafien is a bit of a nut-ball. Joining and leaving your party speratically, he can be used as a mage with powerful damaging spells, or as a melee hero, bringing two weapons into combat.

CANDID ARMANDO aka SWEET C:
Degree: Thief, Pimpin' Thief.
Focus: Agility.
Sweet C is a fairly weak hero, but is entirely enjoyable to have around with his cutting wit and sleazy ways. Specializing in sneaking about and handling knives, C often gets you in more trouble than you need.

QUADLINK B. TINDERBOX:
Degree: Robot, Transformer.
Focus: Defense, Electricity.
Quadlink teleports back in time to help Clifford, a comes in handy more than once. His advanced technology is good early on, and his high HP and defense makes him a pivotal tank in your party. Yet to udnerstand "love", Quadlink battles his despise for technology while aiding the gang.

FORGOR, son of LYSANDER the Sun King:
Degree: Pilot, Navigator.
Focus: Air, Wealth.
Forgor is who you head to when you need the funds to support your bands early gig. The wealthy gad about has a passion to rebuild the airhsips or old, and he and Clifford eventually team up symbiotically to achieve both their goals. Forgor's natural leadership makes him a standout amongst Clifford's companions.

PRINCESS ANNA HEADBUTT:
Degree: Princess, Royal Skull.
Focus: Headbutting, Cold.
Princess Headbutt is the undutifull daughter of the king of Quesenart. In typical fashion, she wants out from under her dad's thumb for adventure - in untypical fashion she headbutts like a Mongolian! Shyly becoming Clifford's love interest, Headbutt keeps anyone and everyone in line.

RISCO RAH:
Degree: Samurai, Bushido.
Focus: Swordplay, Chicken-related.
Risco Rah is the Zambookan General when you are brought in to stop one of Gwar's generals, Rembrandt. Dangerous in battle, especially late game, Rah attacks with multiple weapons and for some reason a variety of chicken related attacks. He is rather mistrustful, even of the friendly Ghost Pirates.

3 more heroes I prefer to leave in the dark: Penelope, Presto Mundo, and Quinn the Eskimodo Dragon. They also come to help Clifford later on in the game.

VILLAINS:

GWAR:
Gwar, the terribly over intense bat-like villain appears at various time to coax on his chief minions and mock the heroes. It's up to you to make sure he gets his come-upins.

HEXAHABULOUS:
Hexahabulous is waiting for you the moment you step out of bed. Channeling to Clifford through mirrors throughout the land, the demon's soft words attempt to wring Clifford of his sanity and take control over his physical form.

HAROLD:
Harold is a kid who wishes HE was the hero of the game and not Clifford. Being the generic hero icon, he's jealous of Clifford's success, especially since Clifford's so apathetic. Once a protege of Risco Rah's, Harold strikes a pact with Gwar to become more powerful than his arch rival Clifford.

APOCALYPSO:
Every RPG needs a good comical villain, in this case, Apocalypso, the foolhardy red knight continually attempting to prove he's the evillest being there is. 2 "Boyz" keep him company and act as yes-men, further inflating his already magnanimous ego. Hijinx ensue!

So, there's a basic yet thorough overview of my game. I stress that the game's strength lies in its humour and in its mockery of RPGs in general. It's weaknesses lie in the fact it isn't super pretty all the time, especially the earlier levels. As I learned so did the game improve. I'm also tehcnically not the most adept computer language editor, so some of my methods might be archaic. But the net result is if you're enjoying it for its story and fluff, those elements are less important.

Hope this might excite a few people. I've seen some neat stuff since I got here, and I've barely even looked. I was just going to release this to my friends on CD, but released I'd worked too hard on it to keep it so localized.

Any questions, comments, etc. -> feel free to post them here, I'll check back frequently. Even reading this POST is a trial, so thanks if you made it to the end. :D

BTW: Just for funniness, here are some names of spells and items:

SPELLS:
- Gut Displace
- Unhappy Spanking
- Axe of Health (smite your ally!)
- Shout Profanity
- The Hurling of You
- Communism
- Attract Groupies
- Exploding Face
- Accidental Summoning
- Bass all up the Face

ITEMS:
- 40 of Malt Liquor
- Collinder
- Gangrene Toe
- Don Quixote
- A herd of Buffalo
- Carnation of Trouble
- 90's Grunge Phenomenon (cures "Poison" )
- Rod of Brutal Orange Thumps
- Joseph's Amazing Technicolor DreamPlatemail

Project Updates
Updated on 02 Nov 2006

In case you haven't figured it out...

...this game was released on June 29th, 2006.

Updated on 15 Jun 2006

By the end of the weekend I should have fixed up the .rars and read me and hosted the game on dreamhost. Then it'll just be a matter of getting it to Seraph et al.

Updated on 07 Jun 2006

COMPLETION:

Well, sorta.

The game is done for all intensive purposes. Beta testing has ended right at the point where you get absolute freedom, my brother's got a wedding to plan/attend. So we're releasing it online in hopes that people can beta it for us before we release it to friends in the fall. Also, the start's redone and better, so it should be a blast if you're not too bored of RTP. When I started this I didn't care what others had or hadn't done, I just liked telling a funny story.

I'm running some technical stuff past Seraph right now, so expect a release shortly.

Updated on 22 May 2006

I have decided to redo the start.

Because I have to wait for my brother to beta test this before it can be released, and I am done, I am going back and making the first few places look nice. Already Ice Haven, the 1st town, has been redone and I'm merging switches and Multiple maps into one. I have some ugly "swap events" instead of switches which I must change.

So redoing the start is going well. The podcast comments didn't influence this decision, but I was glad to hear them supporting what I think: I MUST get this game off to a good impression if I want anyone to play through the end.

Updated on 19 May 2006

Ok, STILL 99% because it's not done, but...

I am completely finished my major alpha testing. The finale and final Citadel are complete, and DAMN AWESOME. Some very cool stuff late game for everyone who could make it all the way. It will be released once my brother finishes his beta run. He's getting close.

I'm still fixing tiny things you forget about though, like:
-Forgor's ugly jacket
-Harold's morphing faceset
-spells that don't work for NO reason (about 6)
-Trying to get teleport spells to work
-Making sure item actions and descriptions are properly punctuated
-Final round of adding wacky monsters

The end credits/epilogue take over 10:00. Rock.

Updated on 12 May 2006

Another % done.
I am now about 99% completed.

All areas are complete save the final dungeon which has been buffed and is now ready to test.
Once complete there are a few following things to do:
-Ensure each map has a Save or not to my discretion.
-Ensure all end guys can't be Death'd.
-Attempt to get 'Teleport' spells to work.
-Ensure some of the broken skills are fully functional.
-Create skills for the 2 secret characters.

So there's still more to be done, even after this. Additionally to all this, my chief beta tester is about 50% of the the way through (playing 1 hour a day for the last 2 months) I will wait and release the game after it has been beta tested in its entirety. Specs on a fancy website for the game will also be considered before or after release. I might want to get a nice page up first.

Believe in this project! It will doubtlessly be one of the finest RPG's ever created, and I know everyone says that, but they don't have the SHEER CONTENT that this one does.

Soon to be 100% Hang in there.

Updated on 04 May 2006

Ok, up to 98% done here people. Only two dungeons left to complete, and I plan to do one tonight. Spring has distracted me from work, as late, but balancing spells and monsters has taken most of my last ventures on this.

My brother reports getting around halfway through the game. He plays DAILY and got the game over a month ago. That's solid content.

No new screenshots or anything, from now on this is getting worked on straight up. Soon after I'll be erecting a website, probably www.swordandthefish.com, that offers downloads, bios, walkthroughs, demo, databases, pics, music, and much more.

Updated on 12 Apr 2006

As per request: :D

I am getting very close to completion. I currently have the four final dungeons to complete, "Echelon Center", "The Panzar Afrit", "Deth's Tower" and "Gwardhom Citadel." I also, tonight, will finish the "Azero Ruins", which isn't a dungeon, but has hard enemies just cuz.

My brother has completed beta testing chapter 2. Everything's smooth and he LOVES it, plays 30-60 minutes a day. The only problem is he's been finding things a little hard, and if that builds up to the point where he can't continue accurately, I may need to resend it to him. I correct everything he emails me.

No badass characters? You don't know Clifford yet mon frere. Badassness comes from a complete lack of caring about anyone else, and that's him to a T. Granted he's not some stylish dark ninja, but that makes his attitude all the better. One of the badass heroes is a young rebellion leader, he's lesser badass. The other is his bodyguard Weikman who has a kicking eyepatch and serious 'tude. They are also way better than you when you get them. Weikman's face is second from the bottom left corner in my FACESET for SatF. (2,4)

I've done two big dungeons and bunch of other maps since 96%, one dungeon of which might be my favorite designed place of all. It's a town built on the peak of an Icewall and everything's vertical. Wicked cool.

Anyway, gotta complete Azero Ruins tonight, and a wandering end guy's gotta be beta'd. Cheers.

Thanks for following up Jasonflare.

Updated on 29 Mar 2006

I added 5 new screenshots to the screenshot gallery, all taken from late game so they look extra spiffy.

Updated on 24 Mar 2006

1% more of my project is complete, meaning that hours upon hours have been added to it when considering how big it is.

I am currently just updating and perfecting each area since World 3.5. I have 3 worlds, all identical. World 2.1 is the plotted world, wherein people only go where I want. World 3.0. is a transition, wherein the airship is buitl but you have no autonomy. 3.5 is total freedom. There were so many changes between when you go through areas back in 2.1., between then and 3.5, that I had to recreate all maps in 35. Thus, I am now over 50% done checking the 3.5 versions of the maps for accuracy - and checking all the new maps of places you could never go before.

Though I only have 24 (of 72) areas left to go through, most of them are larger dungeons and cities. So it'll still be a while. I've been making facesets to more accurately depict the charset's image though, so things are getting tighter.

Plus I added some new items, including the Mightiest of Apples and the Key-like Key.

Latest Comments
Kraid773 (Offline)
Gah. I want to play this!
Jasonflare (Offline)
Ah, it's complete at last!
Alienmon (Offline)
am going to like this as so as i find the download this.
Malfarious (Offline)
Rodpop tells me 1043 was the previous record for # of maps in an English game?

Who knows. But if so...

BOOYAH! PWNZOR'D!
Rodpop (Offline)
I think so... the game was Three the Hard Way for reference.

Wait... it's 1020 something. Oh well. I have no idea if that's the record but that's the largest I've seen.
Alienmon (Offline)
ENJOY AM GOING TO MAKE A GAME
Nanaki (Offline)
Supposedly, Laxius Power holds that record...
But, come on...
It's Laxius Power :x
Anyway, I can't wait to play this!
Cloud802 (Offline)
You see, this is why I hate having dial up, 200 something MB. I can't even download it at school cause it's so huge!
resty (Offline)
the sword and fish is not working. Ýt says "not found vehicle" What can i do?
LOLninja (Offline)
The file vehicle is an image that comes in the standard run time package (RTP). You'd be best off trying to find and install the RTP for either rpg maker 2000 or 2003, depending on what rpg maker was used for this game.

Alternatively, copy an image in the Charset folder, paste, and rename it vehicle.png . You'll probably get more errors after that, of which each time you will have to perform this trick in likely either the Charset folder or Chipset folder. If you do this, you might not have all sound files in the end (missing sound files are ignored), and any of the copied images may create odd results in-game. But hey, you got it working with a minimal amount of work.
Add a Comment

Quick User Panel
Username:

Password:

Welcome Guest, please login or register

Change Style:
Shout Box
Fuff says:
from the rooftops
Sky-Rifter says:
>layout new
mudnut says:
also yay nicky is back <3
mudnut says:
>new layout
LOLninja says:
Thanks, Gret. I might have missed you guys too.
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!