| Upcoming Project :: Project 'RussianLife' |
| Project 'RussianLife' |
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Progress: |||||||| (8%)
Project Title: Project 'RussianLife'
Scene for coming demo
Spoiler (Click to Reveal)
Introduction scene for Demo 1 (by LOLninja)
Scene 1: Somewhere in HQ
[no BGM (optionally heartbeat BGM)]
[Screen tone: red/black]
-Danil is with his back pressed against an object, taking cover
(Danil)
"...shit. How did I get into this?"
"right outside this room, the entire mob is crawling all over the place, searching for the one that killed their
boss"
"Out of all times, why did the stab have to be too shallow now?"
"It must have been because of that fat neck of his"
"Even a boar would have died from that. It must have been fatter than even a boar's neck..."
[fade in/out]
Scene 2: Inside mob boss' office.
[No BMG (telephone chatter)]
[Screen tone: B&W]
- Danil with hoodie emerges from shadows
- Mob boss is talking through telephone
(Danil thinking)
"Let's wait until he has ended his conversation..."
Playable:
- sneak up behind mob boss --> walk above certain border, behind boss character
(Mob boss)
"See, I'm paying you to build this tunnel."
"I am not paying you to whine to me about some cavemen that are standing in the way of your drilling equipment."
"Deal with them. Kill them if you have to."
"This tunnel is top priority, you hear me?"
"Did you forget that your family is living in my city?"
"This city can be a dangerous place you know. Shifting debris, some rats with really nasty fangs. Who knows what
will happen?"
"I can protect them, but I will have to trust you."
[...]
"I'm glad you understand. Next time, I want to hear that you have dealt with the cavemen. Until then."
-Puts down telephone
Playable:
- hold mob boss --> Controls: probably Shift hold + Down
- stab mob boss --> Controls: probably Enter
[...]
(Danil)
"...that's that. Let's get out of here."
Playable:
- Walk towards air shaft
- Mob boss suddenly moves
(mob boss)
"HHGRLGRLGRLG" (blood gurgle)
(Danil)
"What?"
- Mob boss touches under table
(Danil)
"Crap."
- Danil jumps into air shaft
- Guards make dramatic entry
(Guard 1)
"Oh no, boss!"
[fade in/out]
Scene 3: Enjoy your escape
(continue from this point)
I'm thinking about enemies that will shoot and take cover.
My agenda:
Pose sprites (4 dir):
- counter kick
- hostage pose
- melee weapons (1 done)
- shoot stand
- shoot shot
- been hit
Programming
- easier countering
- add notion (!) when counterattack possible
- bullet hit wall detection
- enemy/hero flying hit wall detection
- taking hostage system (Hero only) (60%)
- simple HUD for HP & wielded weapon
Battle animations (4 dir)
- target shot (blood)
- target blow
- target evaded
- bullet hits wall
Interface images
- indicator HP
- weapon
Could reallly use:
- Enemy sprites (walking; about to punch/shoot; punching/shooting; been hit)
- Nice dialog window (either image for default system or custom system)
- Voices for Danil's attacks
Download
[ Latest available tech demo]
Collection point for everything related to the project.
Spoiler (Click to Reveal)
Story
Setting (by deck)
A large city on a futuristic world. Complete with the usual problems that brings: sprawling slums, crime, upper versus lower classes, etc. A real shitfest.
Protagonist could be part of a mercenary/criminal faction of some sort. I'm thinking very gritty, with lots of corruption, violence, etc. Shootouts, torture, assassinations... It should start fairly simply, perhaps with an assignment to assassinate a mafia-type leader, or maybe even something like a political figure or activist.
City Background (me)
So it's a future city setting with corruption and everything. Recently I had this thought "Russia is never the setting for a game, that should totally happen" so I'm thinking, Future City in Russia-setting. Not the fucking commie thing (at least not too much), but the vast landscapes, the little lawless towns, and there a grossed-out city in the middle of fucking nowhere. There was an economic high that made a town quickly expand into a city, but then -whack- economy collapsed (lol), city falls into decay.
Thus, now gangs roam the streets of a practically dead city, a (to us futuristic) corpse. Of course, a hierarchy of gangs is set, with some top mobster 'running' the city.
The thing I really think is good to think about is not only how that setting would look like, but what people in that setting would enjoy as pastime activity (besides wodka drinking). You know, how they would have adapted to the circumstances and still enjoy a relatively happy life. Some heat radiation sources that allow them to bake rabbit meat, a filter system to clean the river water so they can drink. The scraps of certain engines that create sparks that mesmerize the local children.
Mainchar's background (me)
In the future abandoned Russian city he's a mercenary in, he originally came from the country with his parents. Which were siblings, by the way. His father was a strong man, capable of slaying a bear with his bare hands. His mother... well, strong and chubby, working on the farm. They wanted to make children, but most of them died quickly (gee, I wonder why?).
Mainchar was the exception. His parents kept trying, and the born kids kept dying. Mainchar never knew siblings for a very long time. He learned how to hunt from his father when he was just 8 years old. They practiced on live deers on the farmyard, and Mainchar eventually learned to catch and kill animals equal to the size of him with his bare hands.
Eventually his parents took the leap and decided to go to the prosperous city they had heard of, in search for better luck. Too bad, after only one year the city's governing power crashed, and the streets became violent. Mainchar grew accustomed to death and violence, and naturally grew up to be a mercenary.
He is totally fine with killing people. He has a group of friends in the city that has now fallen mostly into decay, with which he often drinks a few glasses. Among them, he is the more 'responsible' drinker, making sure he doesn't drink too much to defend himself. His facial structure is rough, and his nose is rather big. His grey/white clothes camoflage him in the grey city that is often covered with a layer of snow.
Current name for Mainchar is 'Danil'. Sounds Russian enough to me. Frankly, I don't care much and rm2k3's n[1] agrees with me.
Specific story
First scene in progress...
Requires:
[DONE] - Somebody to write a cool involving story in line with the provided background. - Alucard
- Detailed story
Maps offered
1: Deckiller made a project with maps, but I don't think he actually gave them.
2: Sky made dungeon maps. Very 'unique' [Sky Dungeon]
Constraint:
- ABS requires wall tiles to have a different ID number than walking ground tiles. If you want additional effect ID'd tiles (such as shadow), ask away.
- ABS needs event no. 0001 (at least on maps that include battling). As long as event no. 0001 is not going to be very important in your map, it is ok if you forget this: we can swap events later.
- Maps will eventually have to be transferred into the project that contains the ABS. This should be no problem, but I'm just pointing it out.
Requires:
- Additional maps. I suggest: maps for the city, chopped up in alley/street sized maps, all interconnected.
- Preferably, an established collection of chipsets to use to ensure nternal consistency. A 'mapkit' in the form of a project (including preset IDs) should be best I think.
Music offered
DM offered three music pieces. They're free for grabs on NG.
1: [System Malfunction]
2: [Ad Infinitum]
3: [Organization Ultima]
But DM is working on a new set of songs, better fitting to the setting.
1: [Backside of the TV RMX] (I'd say Battle theme for inside HQ (special battle theme :V))
2: [Ignus Fatuus] (Action/Escape theme)
3: [Danza del Diablo] (Boss theme)
Requires:
- Additional music. Matching the maps or moments of the game. MP3 or midi. Current list of music known to be required:
# - Danil Theme (a rough but collected character, who is explosive when necessary. Breed farmer x ninja)
# - Mansion/HQ Theme
# - Basement of Mansion/Training Theme
# - Slums Theme (tightly knit group of villagers surviving in the corpses of collapsed flats and buildings)
# - Assassination theme
# - Battle/Escape theme (you have much (fire)power. You often oppose multiple enemies at once)
Battle system
It's mine and it's awesome. [Latest available version]
Made for shooting, strafing and countering incoming attacks. Use walls for covering. C/p able enemies.
Requires:
- enemy sprites (with attack poses for all 4 directions, preferably 4 frame: 1.about to, 2.right before hit, 3.hit, 4. right after hit. Minimally 1 and 3) Walking sprites does not have to be original work.
- enemy AI plan (intended behavior, not necessary programming it)
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| Project Updates |
Updated on 06 Mar 2010
Update wooo
New screenshot reveals the HUD. Like it?
Updated on 20 Feb 2010
Started enemy AI.
Started hostage system.
Updated on 14 Feb 2010
Received Deck's maps. Will provide a good head start for the project, together with Macocko's first MP3.
Put up a starting scene. Made a personal plan. Provided suggestions of things that I foresee we can definitely use.
Hoping for you guys' support with this.
Updated on 09 Feb 2010
Small update. I got us a writer. Also, I've made the dodge hero pose. It's a very unusual pose for a rm2k3 sprite. |
 | What Gret said. |  | I got Alu to write the detail story  he's really good at it if he wants to. |  | Nicky, you tricky bastard. Catching people off guard with ear sex. :V |  | those bathroom screenshots.....the walls are not the same size consistently |  | No, DM, I'm pretty sure earsex is your department. 8==D 8 '_' 8
Also, yeah, also in one of the mansion images. Can't be both equally high. Adjustable once Deck uploads his maps. Map adjustment is logically ordered after the maps are done, thus after the maps are decided, thus after the story settings are mostly defined. :3 |  | Yeah let me download it on my desktop, I'll poke at it from there. I've been a bit busy and really don't have tons of free time until the weekend but I shall play and think at least until then. |  | The different wall sizes are intentional. |  | I see. Well then, it's all good I guess. |  | Sweet. |  | HUD looks sexy. | | Add a Comment |
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