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Upcoming Project :: Gretgor's Full Arcade II (Corrected demo link)
Gretgor's Full Arcade II (Corrected demo link)

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Project Title: Gretgor's Full Arcade II (Corrected demo link)

This is Gretgor's Full Arcade II, which I had promised everyone. With special thanks to LOLninja, Makoko and Alucard who always kick me forward.

This time, our hero Alfie crashed against an island with his boat, and finds a castle "dedicated to the infinity of the solitude" of this misterious guy.

Of course, this guy forces him to go around inside his castle venturing through stages, grabbing tokens, pushing rocks, solving puzzles and all that stuff back from the first one, but even better!

The following features (and many more) are what you'll see

-Four special tools that can be used in all stages once obtained
-Stages contain multiple maps, and can be revisited whenver you want
-Stages are spread inside a castle instead of a linear main map
-Good old "variable gameplay features" as seen in the first one
-Grabbing tokens, in the old fashion way
-Avoiding, shooting or even HAMMERING enemies
-Challenge is gonna be less unfair and more reasonable
-Alfie now has an energy bar. Everytime he gets hit, he loses a life, and he only loses the stage when all lives go away.
-Boss battles (instead of stages called "boss")
-Much more experimental than the first one
-Stages will consist of multiple maps
-The music (so far) is 100% original works by yours truly

My initial plans say that the whole game is going to contain 30-45 minutes of gameplay in optimal performance, therefore, I expect one hour and a half or so from most players, since, in their first play through, they'll probably take their time, read what the guardians have to say, take a longer time thinking to solve the puzzles, reading signs and all that.

First demo will be released when I finish up to the first boss.

Hope you guys enjoy it!

Project Updates
Updated on 13 Mar 2010

More HUD work has been made, and I'm lingering through some more stage hazards to add.

Updated on 11 Mar 2010

The corrected link for those who couldn't download it at first.

Updated on 06 Mar 2010

I just decided to upload a short demo of my current work to see if people would dig it as much as I expect them to.

The first stages are kinda shallow, but more elements, even some surprising ones, will come about later. Just be patient then :D

Updated on 28 Feb 2010

College starts over on monday for me, which means a lot of painful study, and less time to work. I'll try to finish a demo before it's summer in the northern hemisphere, but don't expect a long part of the game to be done :(

Some pictures of Cornerhall Shootout are already available.

Updated on 25 Feb 2010

Cornerhall Shootout will contain some satisfactory shooting >=D

Screenshots and details later


Updated on 23 Feb 2010

So I have thought of the development for the third stage, Cornerhall Shootout.

Just so you guys don't get confused at the first demo, thinking "where's stage one?", I'll explain:

Stage I is actually called Sidehall Site
Stage II is actually called Fronthall Place

Both have been since their birth, so yeah.

Updated on 21 Feb 2010

I call the second stage finished already.

And I started developing the overall design of the third one. The first stage of the game in which the main objective is not grabbing tokens.

Updated on 17 Feb 2010

The initial format of the second stage is done. I'll be polishing it more, to make it more fun, while I work on the ideas for the third one.

Also, more HUD updates are to come, but still not here.

Updated on 11 Feb 2010

More HUD update has been made. The awkward "Lives" text in the inner HUD is gone now. Replaced by a nice heart, the way it should be.
The "Tokens" text has been reduced too, and the tool window is now the ideal size.

Screenshot of the updated HUD has been submitted. I will proceed on improving the HUD as the game carries on. I feel it's still not perfect.

Check the screenshot of the new HUD :D

Also, for stage II, I'm still pondering my possibilities to make the gameplay fun and interesting.

Updated on 09 Feb 2010

I started some work on stage II after playing around with the plans for it for a while already.

With that, I also did some HUD modifications, Alucard (one of the game's "directors", so to say), said the HUD was too big, so I modified it slightly (Not worth a screenshot, so blah).

Progress is still quite fine. More things will be made, more new things will emerge...

Latest Comments
acknowledge101 (Offline)
color me interested. i'll have to check this out...

or maybe i should just go try to original first. O_o yeah, i think i will.
Gretgor (Online)
DON'T!!!

The first one sucks!!!

And it's not relevant to the second one's story.

D:
acknowledge101 (Offline)
Funny if you say so.

i couldnt get it to work because i dont have the right rtp or something anyway.
acknowledge101 (Offline)
"funny" is supposed to be the screaming X D smiley. i keep forgetting i cant emoticon like crazy on this site.
LOLninja (Offline)
GFA I and GFA II are like SMB and SMW. Same concept, but a world of difference.

Ooh, a new sewers level Surprised Like the flames. They're rotating, no?
Gretgor (Online)
Yes, they are.

The next room I'm gonna make is the room where you finally get the orb weapon to destroy the god damned blue slimes.

But I want to make it a memorable room, so I'm working on it.
acknowledge101 (Offline)
i tried downloading twice. i think the rar's damaged.
LOLninja (Offline)
I like the update title Funny
Gretgor (Online)
I think it's a problem with your internet, man, because DM downloaded it just fine :

Sorry to say.
LOLninja (Offline)
Dude, the link is referring to uiv2. Try this link: http://files.uirpg.com/members/12104.rar

Also wow, fully working new stage. The blast orb is pretty rad, and works flawlessly even on fast moving enemies. Good work.
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Shout Box
Gretgor says:
You did it wrong, man. Anyways, you turned a frog into a screwdriver.
dragoniqbal says:
LOLZ! I tried.. Ayy Gretgor, i can turn a frog into a
Gretgor says:
MAY A NEW WORLD OF GAMING BE BORN FROM THE ASHES OF... UHHH.... Someone finish this sentence for me, thanks.
Lemon_EX says:
Sorry, wrong web site.
Gretgor says:
Well, fix that, then.
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