Updated on 13 Mar 2010
More HUD work has been made, and I'm lingering through some more stage hazards to add.
Updated on 11 Mar 2010
The corrected link for those who couldn't download it at first.
Updated on 06 Mar 2010
I just decided to upload a
short demo of my current work to see if people would dig it as much as I expect them to.
The first stages are kinda shallow, but more elements, even some surprising ones, will come about later. Just be patient then :D
Updated on 28 Feb 2010
College starts over on monday for me, which means a lot of painful study, and less time to work. I'll try to finish a demo before it's summer in the northern hemisphere, but don't expect a long part of the game to be done :(
Some pictures of Cornerhall Shootout are already available.
Updated on 25 Feb 2010
Cornerhall Shootout will contain some satisfactory shooting >=D
Screenshots and details later
Updated on 23 Feb 2010
So I have thought of the development for the third stage, Cornerhall Shootout.
Just so you guys don't get confused at the first demo, thinking "where's stage one?", I'll explain:
Stage I is actually called Sidehall Site
Stage II is actually called Fronthall Place
Both have been since their birth, so yeah.
Updated on 21 Feb 2010
I call the second stage finished already.
And I started developing the overall design of the third one. The first stage of the game in which the main objective is not grabbing tokens.
Updated on 17 Feb 2010
The initial format of the second stage is done. I'll be polishing it more, to make it more fun, while I work on the ideas for the third one.
Also, more HUD updates are to come, but still not here.
Updated on 11 Feb 2010
More HUD update has been made. The awkward "Lives" text in the inner HUD is gone now. Replaced by a nice heart, the way it should be.
The "Tokens" text has been reduced too, and the tool window is now the ideal size.
Screenshot of the updated HUD has been submitted. I will proceed on improving the HUD as the game carries on. I feel it's still not perfect.
Check the screenshot of the new HUD :D
Also, for stage II, I'm still pondering my possibilities to make the gameplay fun and interesting.
Updated on 09 Feb 2010
I started some work on stage II after playing around with the plans for it for a while already.
With that, I also did some HUD modifications, Alucard (one of the game's "directors", so to say), said the HUD was too big, so I modified it slightly (Not worth a screenshot, so blah).
Progress is still quite fine. More things will be made, more new things will emerge...