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Project Title: The Eye Of Oracles: Soul Destroyer
The Second in the Eye Of Oracles Saga. The Oracle Eye has vanished. A year after the events of Golden Bloodline. The dark elf necromancer Menov mentioned something called 'Soul Destroyer' before the Oracles of Light and Justice washed the land of Orian of his evil intentions but just what is 'Soul Destroyer' and what does it do?
EDIT 08.01.10
The story has been revised and now the game will focus on multi stranded narratives, several key characters' will be followed as they eventually are brought together through one common link: Soul Destroyer.
MAIN FEATURES
EDIT 08.01.10
Licence System has been scrapped. It was a limitation device.
Instead now spell shops will sell spells.
Loot: Defeating enemies may result in the finding of loot which can be sold in exchange for money. This is the chief way of gaining money in EOO:SD
Techniks: With the exception of 'Steal' and 'Determine' these have been scrapped.
Hunts: With the exception of a few, these have been scrapped.
Side Quests: Across game there are plenty of side quests to be had. A Note on Side Quests: Some Side Quests where a weapon, item or piece of armour are awarded to the player will follow the 'Levelled Item' idea from Bethesda's Elder Scrolls IV: Oblivion, wherein depending on what level you are, the weapon or item awarded may be stronger and have added effects.
Elemental advantages: Most enemies in the game are weak to a certain element, find out which with the 'Determine' skill and use the correct element to make short work of your enemies.
Special Attacks: These have been scrapped too.
Mini Games: Plenty of gambling to be found in pubs and inns as well as other mini games to be found across the lands.
TECHNICAL FEATURES
Characters don't learn their skills. Apart from Special Attacks, characters don't learn skills. Instead skills have to be bought. In this way the player can mould their characters into whatever they want, a strong fighter, a status effecting mage, a healer, booster or whatever.
Enemy AI. Monsters have their own unique skills, for example some seemingly weak monsters have a skill 'Call Allies' which calls forth more of their kin. Other monsters crank up the difficulty the more damage you do to them.
A word on enemies: Some enemies including bosses and optional bosses will reflect the party's strength thereby making them more formidable. If you are weak, the boss will not be too overwhelming but if you are very strong the boss will be on a par with you.
Choose the wrong element and you could regret it! Some monsters have an element they can abosrb, so using the wrong move may end up healing your enemy!
More challenging: I do acknowledge Golden Bloodline was very easy, it was rushed because it really is just an epilogue to the events in this game. Anyway, great detail and thought is being put into every map and every dungeon this time around, this project will likely take a loong time to finish. I will frequently produce demos and demo updates that will feature only specific parts of the game that I hope some beta testers will be interested in testing.
EDIT - 08.01.10
The game is no longer being made in Powermode, this has erased multiple bugs from the game.
Keep an eye on the updates!