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Project Title: The Goddess Blade: True Version
The release of In My Heart She Remains marked the beginning of a trilogy. The trilogy that would first tell the story of a boy, then the story of a girl, and one to conclude their stories... together!
The Goddess Blade tells the story of that girl. A talented singer by the name of Carrie, who wounds up caught up in a unimaginable conflict. The result was a interactive movie that quickly became quite possibly my most loved project ever made, with more length, gameplay, and plot than the trilogies previous story.
Yet... after it was all said and done... there was still something missing.
Where did the special features go?
Why are the graphics so bad?
Where does the movie's originality slowly go?
How could this actually be called a game with so little interactivity?
The Goddess Blade: True Version shall now address these problems, and throw in so much more...
Features:
- The entire original movie - with completely revamped graphics!
- Redone scenes to tell a more epic, involving plot!
- Extra scenes to further explain some aspects of the movie
- DVD like special features, including outtakes, bloopers, interviews, deleted scenes, and more!
- Fun minigames starring the cast of The Goddess Blade!
And finally... the biggest feature of them all...
- All new Secrets of Death scenario, which is an entire game that tells the story of two characters who influence the party of The Goddess Blade in many ways originally not seen! This game in itself includes...
- Catapillar system
- Switching between the two party members to solve puzzles
- Default level up system AND contant level up system, where you always gain stats after each battle
- Non linear magic system (Kind of like Final Fantasy 6's magic system)
- Touch encounters (With innovative ways of determining surprise and first strike counters)
- And more!
Coming sometime in the near future...